![]() While the EA child rig is never going to be super-easy to work with, this one should be easier than the last one:īuild creators will be able to tag their items from the Studio tab (finally). Pose-makers have reported issues with the child rig wrist that have now been fixed. ![]() Additionally, the skin you use on your Studio model Sim will show on your Blender model Sim for CAS and pose creation: More is coming for Mac (CAS mesh export-import is next).Īll content is displayed on a model in My CC including CAS makeup and walls:Īll CAS images can be exported and imported from the Studio tab. Lest the Mac creators are concerned, this reconciliation is our commitment to a Sims 4 Studio for Windows and Mac. Because of the magnitude of code changes, this is a somewhat alpha-y beta, but it has some great features and will make the addition of more new features for both versions of Studio less time-consuming in the long run. The result is a better CAS interface, among other things. Read the complete changelog in the download post. The process required ditching a MFT of legacy code from the Windows version, so a lot of Studio has been rewritten, indicated by the jump from v 2 to v 3. Sims 4 Studio updates today with a Windows version that begins to reconcile the code of Appleseed (Mac) and Jackpot (Windows) and is compatible with Blender 2.78.
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